Tuesday, January 21, 2014

Monitor - Final




Here is the final low poly model of the monitor. Rendered in Marmoset toolbag 2.

3DS Max, Zbrush, Photoshop, XNormal.

Sunday, January 05, 2014



I´ve added some screenshots of my job as Environment Artist in Castlevania Lords of Shadow Mirror of Fate ( Konami) to my portfolio. This game was developed by Mercurysteam for Nintendo 3DS. If you want to see more images, please follow the link

imcalvin.carbonmade.com

I hope you like it!!!

Monday, December 16, 2013

Monitor Low Poly with AO and Normal map


This is the Low Poly model of the monitor, with the Ambient Occlusion and Normal Map textures baked. Lets start painting.

Friday, November 29, 2013

WIP - Monitor 03


This is the High Poly model of the monitor. I´ve used the IMM I´ve created before to give more variety to the model. Next, I want to give some texture details to the different materials of the object.

WIP_ Monitor_02


I modelled different elements to give some detail to the monitor, and I created an Insert Multimesh Brush to add it to the main model.

Tuesday, November 26, 2013

WIP - Monitor_01- High Poly model in Zbrush


WIP - Monitor_01- High Poly model in Zbrush

Saturday, November 23, 2013






Troll sculpt. Zbrush.

Thursday, July 18, 2013


This scene is based on a concept art of the Naughty dog´s game The Last of Us.
3DS Max, ZBrush, Photoshop and Crazybump. Render : CryEngine 3

Monday, June 24, 2013




More WIP of the scene

Tuesday, June 18, 2013





Scene block out and some assets - WIP-

Sunday, March 31, 2013

Frag Grenade - Brink 02


Adding some details in Zbrush for the High Poly model.

Friday, March 29, 2013

Frag Grenade - Brink




Hi,
Now I´m working on a small Frag Grenade from Brink. I found different great concepts from Leading Light Studios for the Splash Damage´s game, and I decided to create some pieces from that concepts. Maybe I´ll do a grenades series of different kind.
Here´s the High Poly model, modeled in 3DS Max.

Cheers

Sunday, March 24, 2013



Hi again,

here´s the low poly model of the RPG. I worked with 3DS Max and Photoshop for textures.
I hope you like it.

Monday, September 24, 2012



The Rocket . High Poly

Sunday, September 23, 2012




After a long time, here I am again. Here´s a WIP screenshot of a RPG I´m working on nowadays.

Friday, April 29, 2011



Yard

3ds Max, Photoshop . Under 25K tris.

Monday, February 28, 2011



This is my latest Environment. 3DS Max and Photoshop. Composed and rendered using Unreal Engine (UDK)

Thursday, February 24, 2011



A sign set for my new scene.