Monday, June 24, 2013




More WIP of the scene

Tuesday, June 18, 2013





Scene block out and some assets - WIP-

Sunday, March 31, 2013

Frag Grenade - Brink 02


Adding some details in Zbrush for the High Poly model.

Friday, March 29, 2013

Frag Grenade - Brink




Hi,
Now I´m working on a small Frag Grenade from Brink. I found different great concepts from Leading Light Studios for the Splash Damage´s game, and I decided to create some pieces from that concepts. Maybe I´ll do a grenades series of different kind.
Here´s the High Poly model, modeled in 3DS Max.

Cheers

Sunday, March 24, 2013



Hi again,

here´s the low poly model of the RPG. I worked with 3DS Max and Photoshop for textures.
I hope you like it.

Monday, September 24, 2012



The Rocket . High Poly

Sunday, September 23, 2012




After a long time, here I am again. Here´s a WIP screenshot of a RPG I´m working on nowadays.

Friday, April 29, 2011



Yard

3ds Max, Photoshop . Under 25K tris.

Monday, February 28, 2011



This is my latest Environment. 3DS Max and Photoshop. Composed and rendered using Unreal Engine (UDK)

Thursday, February 24, 2011



A sign set for my new scene.
Max Viewport

Wednesday, February 16, 2011


A simple gate for my new Scene. (Max Viewport)

Thursday, February 03, 2011

Trying the pieces. Good Feelings :) . WIP.

Wednesday, February 02, 2011


The images from above are from UDK, and the below images are from the Viewport of 3DS Max. The Ship and all of it´s components are around 33.000 Triangles.
I Hope you like it.

Tuesday, February 01, 2011

Wednesday, October 27, 2010






3DS Max, Photoshop. UDK Real Time Scene.
All Textures, Models and shaders were created by Iván Martínez Calvín
Concept: Darkworks

Monday, October 25, 2010


Scar_H Low Poly Model. 3DS Max Viewport screenshot

Saturday, October 09, 2010



Scar-h. High Poly