Monday, December 16, 2013
Monitor Low Poly with AO and Normal map
This is the Low Poly model of the monitor, with the Ambient Occlusion and Normal Map textures baked. Lets start painting.
Friday, November 29, 2013
WIP - Monitor 03
This is the High Poly model of the monitor. I´ve used the IMM I´ve created before to give more variety to the model. Next, I want to give some texture details to the different materials of the object.
WIP_ Monitor_02
I modelled different elements to give some detail to the monitor, and I created an Insert Multimesh Brush to add it to the main model.
Tuesday, November 26, 2013
Saturday, November 23, 2013
Thursday, July 18, 2013
Monday, June 24, 2013
Tuesday, June 18, 2013
Wednesday, May 15, 2013
Sunday, March 31, 2013
Friday, March 29, 2013
Frag Grenade - Brink
Hi,
Now I´m working on a small Frag Grenade from Brink. I found different great concepts from Leading Light Studios for the Splash Damage´s game, and I decided to create some pieces from that concepts. Maybe I´ll do a grenades series of different kind.
Here´s the High Poly model, modeled in 3DS Max.
Cheers
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