Monday, December 16, 2013

Monitor Low Poly with AO and Normal map


This is the Low Poly model of the monitor, with the Ambient Occlusion and Normal Map textures baked. Lets start painting.

Friday, November 29, 2013

WIP - Monitor 03


This is the High Poly model of the monitor. I´ve used the IMM I´ve created before to give more variety to the model. Next, I want to give some texture details to the different materials of the object.

WIP_ Monitor_02


I modelled different elements to give some detail to the monitor, and I created an Insert Multimesh Brush to add it to the main model.

Tuesday, November 26, 2013

WIP - Monitor_01- High Poly model in Zbrush


WIP - Monitor_01- High Poly model in Zbrush

Saturday, November 23, 2013






Troll sculpt. Zbrush.

Thursday, July 18, 2013


This scene is based on a concept art of the Naughty dog´s game The Last of Us.
3DS Max, ZBrush, Photoshop and Crazybump. Render : CryEngine 3

Monday, June 24, 2013




More WIP of the scene

Tuesday, June 18, 2013





Scene block out and some assets - WIP-

Sunday, March 31, 2013

Frag Grenade - Brink 02


Adding some details in Zbrush for the High Poly model.

Friday, March 29, 2013

Frag Grenade - Brink




Hi,
Now I´m working on a small Frag Grenade from Brink. I found different great concepts from Leading Light Studios for the Splash Damage´s game, and I decided to create some pieces from that concepts. Maybe I´ll do a grenades series of different kind.
Here´s the High Poly model, modeled in 3DS Max.

Cheers

Sunday, March 24, 2013



Hi again,

here´s the low poly model of the RPG. I worked with 3DS Max and Photoshop for textures.
I hope you like it.