Ivan Martinez Calvin
Game Environment Artist
Wednesday, October 27, 2010
3DS Max, Photoshop. UDK Real Time Scene.
All Textures, Models and shaders were created by Iván Martínez Calvín
Concept: Darkworks
Monday, October 25, 2010
Scar_H Low Poly Model. 3DS Max Viewport screenshot
Saturday, October 09, 2010
Scar-h. High Poly
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