Wednesday, October 27, 2010






3DS Max, Photoshop. UDK Real Time Scene.
All Textures, Models and shaders were created by Iván Martínez Calvín
Concept: Darkworks

Monday, October 25, 2010


Scar_H Low Poly Model. 3DS Max Viewport screenshot

Saturday, October 09, 2010



Scar-h. High Poly

Tuesday, February 09, 2010



These are two buildings I´m working nowadays. My first objetive is to create an scene with both and with some props, and if I could, in the future, try them in UDK. Each building has it´s own texture set.