Ivan Martinez Calvin
Game Environment Artist
Monday, November 30, 2015
FallOut 3 - Fan Art - Combat Shotgun
My latest work at home. I used 3ds Max for the high and low poly models, and Substance Painter for the textures. Rendered in Marmoset Toolbag 2.
9560 tris
Gears of War Ultimate Edition
I was part of the Environment Art Team at Splash Damage. I was responsible of World Building for different levels, including optimization for different Multiplayer maps. You can see my work following the link below
https://www.artstation.com/artist/imcalvin
Friday, July 04, 2014
Monday, March 31, 2014
I´ve added new images of my job as Environment Artist in Castlevania Lords of Shadows 2, developed by MercurySteam, to my portfolio. You can see more images following the address below
http://imcalvin.carbonmade.com/
Tuesday, January 21, 2014
Monitor - Final
Here is the final low poly model of the monitor. Rendered in Marmoset toolbag 2.
3DS Max, Zbrush, Photoshop, XNormal.
Sunday, January 05, 2014
I´ve added some screenshots of my job as Environment Artist in Castlevania Lords of Shadow Mirror of Fate ( Konami) to my portfolio. This game was developed by Mercurysteam for Nintendo 3DS. If you want to see more images, please follow the link
imcalvin.carbonmade.com
I hope you like it!!!
Monday, December 16, 2013
Monitor Low Poly with AO and Normal map
This is the Low Poly model of the monitor, with the Ambient Occlusion and Normal Map textures baked. Lets start painting.
Friday, November 29, 2013
WIP - Monitor 03
This is the High Poly model of the monitor. I´ve used the IMM I´ve created before to give more variety to the model. Next, I want to give some texture details to the different materials of the object.
WIP_ Monitor_02
I modelled different elements to give some detail to the monitor, and I created an Insert Multimesh Brush to add it to the main model.
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